AI Insights · Timothy · October 2021
Performance of Top 5 io Games on Unified Platform in Netherlands Q3 2021
In Q3 2021, the top 5 io games in the Netherlands exhibited varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights into their performance.
The third quarter of 2021 showcased interesting trends for the top 5 io games in the Netherlands, highlighting fluctuations in weekly downloads, revenue, and active users. Below, we delve into the performance of each game.
State.io - Conquer the World saw a mixed performance in Q3 2021. Weekly revenue peaked at approximately $145 in mid-July but generally stayed below $100 for the remainder of the quarter. Weekly downloads were most notable in mid-August, with a significant rise to around 9.6K, and weekly active users reached a high of about 28.8K during the same period before experiencing a gradual decline.
Snake.io - Fun Online Snake from Kooapps saw a steady increase in weekly downloads initially, peaking at around 6.2K in early August. Weekly revenue showed a general upward trend, hitting a high of approximately $106 in late September. Active users remained relatively stable, with a peak of about 31.5K in early August.
War of Rafts: Sea Battle Game had a more modest performance. The game experienced its highest weekly downloads of around 5.4K in early August. Revenue remained low throughout the quarter, peaking at $25. Weekly active users saw a peak of approximately 19.3K in early August but then declined steadily towards the end of the quarter.
slither.io maintained a moderate performance in terms of downloads, with a notable peak of about 5.6K in early August. Weekly revenue saw a slight peak of approximately $55 in early July. The game had a relatively stable active user base, peaking at around 43.1K in early August.
Lastly, Paper.io 2 from Voodoo experienced its highest weekly revenue of around $83 in mid-August. Downloads peaked at approximately 3.8K in mid-July, and active users reached a high of about 22.8K in late July before declining.
These insights, derived from Sensor Tower data, provide a snapshot of the io games market in the Netherlands during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.