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AI Insights · Timothy · October 2021

Performance of Top 5 io Games on Unified Platform in Netherlands Q3 2021

In Q3 2021, the top 5 io games in the Netherlands exhibited varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights into their performance.

Performance of Top 5 io Games on Unified Platform in Netherlands Q3 2021

The third quarter of 2021 showcased interesting trends for the top 5 io games in the Netherlands, highlighting fluctuations in weekly downloads, revenue, and active users. Below, we delve into the performance of each game.

State.io - Conquer the World saw a mixed performance in Q3 2021. Weekly revenue peaked at approximately $145 in mid-July but generally stayed below $100 for the remainder of the quarter. Weekly downloads were most notable in mid-August, with a significant rise to around 9.6K, and weekly active users reached a high of about 28.8K during the same period before experiencing a gradual decline.

Snake.io - Fun Online Snake from Kooapps saw a steady increase in weekly downloads initially, peaking at around 6.2K in early August. Weekly revenue showed a general upward trend, hitting a high of approximately $106 in late September. Active users remained relatively stable, with a peak of about 31.5K in early August.

War of Rafts: Sea Battle Game had a more modest performance. The game experienced its highest weekly downloads of around 5.4K in early August. Revenue remained low throughout the quarter, peaking at $25. Weekly active users saw a peak of approximately 19.3K in early August but then declined steadily towards the end of the quarter.

slither.io maintained a moderate performance in terms of downloads, with a notable peak of about 5.6K in early August. Weekly revenue saw a slight peak of approximately $55 in early July. The game had a relatively stable active user base, peaking at around 43.1K in early August.

Lastly, Paper.io 2 from Voodoo experienced its highest weekly revenue of around $83 in mid-August. Downloads peaked at approximately 3.8K in mid-July, and active users reached a high of about 22.8K in late July before declining.

These insights, derived from Sensor Tower data, provide a snapshot of the io games market in the Netherlands during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021